viernes, 9 de marzo de 2012

Star Wars Kinect is going to give us geeks a chance to see Slave Leia dance


Star Wars Kinect is going to give us geeks a chance to see Slave Leia dance, but after watching the upcoming trailer for the game, which features a heavy dose of the Galatic Dance Off session, it’s clear LucasArts was, in no way, trying to titillate the potential consumers. 

http://laguerradelasgalaxias-starwars.blogspot.com/
 
It was almost like a bait and switch: “Hey fanboys, come for the dancing Slave Leia and stay for the other silly stuff we crammed into this title.”
Granted, Star Wars Kinect offers much more than a Star Wars-themed DDR session, but that’s the portion that’s getting the most scrutiny. As you can see in the gameplay trailer, using the Xbox 360 Kinect peripheral as the primary controller is the focus of this game, and from the looks of it, you can pilot a pod racer, as well as test your lightsaber skills. All of that, however, pales when compared to the Dance-Dance Revolution portion of Star Wars Kinect.
Check it out for yourself. We’re going have the embed start at its normal time, but if you’re interested in skipping the pod races and the lightsaber battles, the Galatic Dance Off starts at the 1:30 mark:

It seems the public’s reaction was much like Geekosystem’s. That is, they didn’t much like it; something the 511 dislikes versus the 96 likes indicates quite clearly. While watching Imperial Stormtroopers dance to a remixed version of YMCA is painful enough, watching the kids in the video trying to keep up with the on-screen dancers is even more disheartening.
It’s almost as if they were being forced to play the game against their will. Their enthusiasm while playing the Galatic Dance Off portion was lacking, but then again, dancing in time with Imperial Stormtroopers may not be their idea of a good time.

jueves, 8 de marzo de 2012

Han Solo didn’t shoot first, he opens himself up to more and more scrutiny.


As George Lucas continues to, more than a decade after making the “fix,” dig himself a deeper hole through his insistence that Han Solo didn’t shoot first, he opens himself up to more and more scrutiny. He seems to obsess over taking the moral high road over shooting a skeezy bounty hunter, while far more serious trespasses take place over the six films. http://laguerradelasgalaxias-starwars.blogspot.com/ 
So while he can continue to prattle on about Han shooting in self-defense, let’s look at nine other elephants in the room that demonstrate that these galaxies far, far away don’t adhere to the same strict moral code that we here in present day ‘merica do.

8. Using An Army Of Clones

How are the Jedi OK with this? Aside from the fact that no one really knew who made the clones, doesn’t Yoda have any qualms about the fact that these soldiers were raised in pods and have life outside of battle? It’s one thing to raise an army. It’s another to use a bunch of slaves you made in a test tube.

7. Animal Abuse

Killing a savage bounty hunter is totally verboten in Lucasland, but picking off womp rats is just innocent “boys will be boys” fun? That’s crap. Luke Skywalker’s predilection towards killing animals should indicate that not only is he not fit to lead a rebellion, but probably shouldn’t be someone you’re hanging out with in any capacity. And let’s not forget Han Solo’s total disregard for the life of his poor Tauntaun.

miércoles, 7 de marzo de 2012

Star Destroyers and the whine of proto TIE fighters


Star Wars The Old Republic Logo Wallpaper Star Wars: The Old Republic   First Impressions
MMORPGs are an utterly unique genre of videogame. Not in their actual mechanics, which are the logical combination of single player RPGs and multiplayer aspects, but in their Siren-like appeal to publishers. Many big franchises have gotten into the business, and all have been dashed upon the rocks of Blizzard’s titanic World of WarCraft – Lord of the Rings Online, Final Fantasy XI and Warhammer Online, to name but a few. Now, a new challenger has appeared, bearing perhaps the biggest license of them all – Star Wars. Is it destined to fail as well? I don’t think so – let me tell you why.
The game, called The Old Republic (and shortened to SWTOR or just TOR), takes place 3500 years before the events of the Star Wars film franchise. It’s been developed by Bioware, a legendary maker of excellent single player RPGs, including Baldur’s Gate, Neverwinter Nights and Knights of the Old Republic (KOTOR). The KOTOR franchise takes place 300 years before SWTOR, so there’s both room for creative freedom and an epic backstory to draw upon. It works in the other direction too, and it’s quite easy to see foreshadowing of the film trilogies here too. http://laguerradelasgalaxias-starwars.blogspot.com/
This uniquely rich universe is perhaps the best reason why The Old Republic could succeed – if you’re a fan of the films, and so many are, then there are things here that you will be overjoyed at discovering: Building your own lightsaber and then using to defeat a massive beast. Flying space combat missions against massive early Star Destroyers and the whine of proto TIE fighters. Laying down covering fire as a massively armoured Republic commando.
The breadth of the experiences are also quite powerful, with options to play on both sides of the Republic-Empire divide and in four distinct classes for each faction. These later divide into two potential subclasses, classic Bioware progression that differentiates your experience substantially. The game feels full, too, with interesting missions and full voiceovers providing an excellent singleplayer experience.
This singleplayer experience will be key to The Old Republic’s success, I feel. Where in World of WarCraft the singleplayer is viewed as a necessary obstacle (just look at how levelling has been sped up continually since release), a kind of super extended tutorial to prepare you for the end game, here it feels like the main attraction. There are two other points that serve this singleplayer focus: interesting companions and conversation trees, both adapted from KOTOR and other Bioware franchises.
Screenshot 2012 02 09 12 48 45 550318 Star Wars: The Old Republic   First Impressions
The rules are lax regarding indoor speeder etiquette
Companions are perhaps the more obvious option, having shaped the storylines of both KOTOR and later Bioware projects like original IP series Mass Effect. While here you only receive one companion instead of three or five, they still serve to shore up your weaknesses and allow you to overspecialise your character. Where a healing-centric character would normally have a hard time with the singleplayer, here you’re given a strong tank companion upon whom you can use your healing talents. If you’re playing as a tough tank yourself, then the companion choice is a healer; if you’re playing as a hard-hitting but fragile DPS (damage per second) character then you’ll receive a support companion. It’s a clever move, and gets better as you receive companions of different archetypes as you progress through the story. This gives you even more tactical freedom.
Conversation trees are another old school mechanic that work brilliantly in SWTOR. These give you a much more active role in the game’s story, as you’re free to shape quests (and their long term outcomes) as you see fit. You can play as an evil Jedi or a good Sith, and the choices you make seem to have real impact down the line, particularly quests that are specific to your class. Your actions can sometimes have unexpected consequences, and without the ability to load that makes each decision even more important.
Screenshot 2012 02 09 13 00 46 867575 Star Wars: The Old Republic   First Impressions
My mom never told me not to drive a speeder with my lightsabers on.
Ultimately, I believe that Star Wars: The Old Republic stands a better chance of competing against World of WarCraft than other MMO that’s come before. Legitimising the single player experience by setting the game in a rich universe and adding likeable companions and dialogue trees gives The Old Republic has a chance to attract and keep a different kind of player. I’m only level 29 out of 50, but already I’ve found enough here to like that I’m convinced I’ll take my Jedi to level 50… and probably try several other classes as well, on both sides of the Empire-Republic divide. If you’re like me, then you should definitely check out The Old Republic.

lunes, 5 de marzo de 2012

Although the premise of Star Wars is that of intergalactic adventures and drama in a galaxy far, far away



Answer: Tunisia
Although the premise of Star Wars is that of intergalactic adventures and drama in a galaxy far, far away, the filming and set construction is of a more terrestrial origin. While much of the movie was filmed using stages and special effects, no amount of 1970s technological wizardy could create a set realistic enough if you wanted movie goers to believe they were watching a scene on a barren planet. For that, you needed to find somewhere on Earth barren enough. http://laguerradelasgalaxias-starwars.blogspot.com/ Star Wars スターウォーズ 
Tatooine, a fictional planet is the Star Wars universe, makes an appearance in every Star Wars film except for The Empire Strikes Back. The iconic dessert planet is the home world of Luke and Anakin Skywalker and plays an important role in the history of the Star Wars universe and the plots of the films. To recreate the appearance of a planet so dry that the inhabitants set up water collection stations to pull the moisture out of the air, George Lucas and company headed to Tunisia and the northern reaches of the Sahara Desert.
The planet was originally named Utapau but, in honor of the town Tataouine located near the desert sets, Lucas renamed the planet to Tatooine. Despite decades out in the dessert, most of the manufactured sets remain entirely intact. Furthermore, many of the sets were actually constructions from past civilizations in Tunsia–such as fortified granaries that make appearances in the series as Tatooine dwellings. So although the majority of the locals have no idea what Star Wars is and have never seen the movies, they leave the sets and historic buildings alone as they draw in tourists and adventurous film crews.

sábado, 3 de marzo de 2012

La guerra de las galaxias hacían fila para entrar a la convención temática Rebelcon III 2012


La idolatría se reflejó en los disfraces y actitudes de los asistentes.
La idolatría se reflejó en los disfraces y actitudes de los asistentes. Fotos: Clasos
Antes de que abrieran las puertas del Polyforum Siqueiros, decenas de fanáticos de La guerra de las galaxias hacían fila para entrar a la convención temática Rebelcon III 2012, que durante este fin de semana reuniría a más de 7 mil entusiastas seguidores de la saga creada por George Lucas. http://laguerradelasgalaxias-starwars.blogspot.com/ 
Los más destacados coleccionistas y vendedores de artículos relacionados con la popular historia, que iban desde figuras, ropa, pósters, libros, audiocasetes, cajas de cereal y demás objetos que desataron el deseo de los más aguerridos aficionados, se dieron cita para compartir su fanatismo.
Pequeños gozaron en la cita.
Pequeños gozaron en la cita.
Entre los artículos más codiciados se encontraban figuras de colección, cuyo precio oscilaba entre los 30 pesos las más comunes, hasta los 9 mil pesos aquellas figuras de producción nacional, como la de ‘Han Solo’ en su empaque cerrado.
Sin embargo, los precios son lo que menos importa a aquel seguidor de hueso colorado de la saga, o por lo menos así lo explicó Duncan Jenkins, uno de los más grandes coleccionistas de Star Wars en el mundo, quien además impartió una conferencia junto a Gus López, otro coleccionista.
“El precio, lo que hemos gastado, que no sabemos cuánto es, es lo que menos importa, lo que importa es la satisfacción de saber que tienes algo único”, dijo en entrevista con ¡hey! Duncan.
Niños y adultos disfrazados por igual compartieron su pasión por Star Wars. Docenas de ellos hicieron fila para obtener un autógrafo de Jake Lloyd, ‘Anakin’, quien por 350 pesos se tomaría una fotografía que inmortalizara el encuentro y por 200 pesos imprimió cerca de 500 autógrafos.
Entre los stands de exposición, las cotizaciones alcanzaban cálculos estratosféricos. Luis Villagómez, coleccionista y vendedor de “Tesoros de la Historia”, explicó que ha llegado a vender prototipos de figuras hasta en 50 mil pesos, piezas únicas que son extremadamente difíciles de conseguir.
Con más de 15 años juntando productos relacionados con la saga, Luis también ha comercializado con autógrafos que han alcanzado valores de hasta 25 mil pesos.
Genaro Castro, otro vendedor, superó las cifras al intercambiar una réplica de tamaño natural de ‘C3PO’ en 130 mil pesos.

viernes, 2 de marzo de 2012

tar Wars: The Old Republic but just can't quite fit a trip to Austin into your budget at the moment


No word on whether or not said holocall will allow you to get all the Social Points you're owed.
Maybe you want to head down to the first guild summit for Star Wars: The Old Republic but just can't quite fit a trip to Austin into your budget at the moment. The bad news is that no matter how awesome your guild is, BioWare is not going to provide you a private jet. The good news is that you can still getsome of the impact of the event, as portions of the event will apparently be available via livestream for those who can't attend in person. http://laguerradelasgalaxias-starwars.blogspot.com/ 
 
Watching the event rather than attending might sound like a weak compromise, but according to the official announcement, players watching via livestream will be able to participate in some of the event discussions. It also looks like the streams will be covering the most important elements and highlight the developer presentations and feedback discussions. So you might not be able to take part physically in the events, but you can still get some of the feel.

Darth Vader triste / Darth Vader sad / Darth Vader solo oleo

jueves, 1 de marzo de 2012

George Lucas no se pudo haber imaginado que una película pudiera estirar su éxito durante 35 años, interesando, a base de revisiones, modificaciones y añadidos varios, a tres generaciones.


Dos vigueses vestidos de Darh Vader y Darth Maul a la entrada del cine este fin de semana.
Dos vigueses vestidos de Darh Vader y Darth Maul a la entrada del cine este fin de semana.
Y sí, la vaca sigue dando leche, como se puede comprobar con la última vuelta de tuerca, la edición 3D ya en las pantallas como 'Star Wars. Episodio I. La amenaza fantasma', el título completo de la película, que por fin se 'estrena' en el orden lógico, en primer lugar, y no en el que fue filmada la serie. A partir de ahora las otras cinco se irán distribuyendo, en principio al ritmo de una por año, continuando con 'El ataque de los clones', 'La venganza del sith', 'Una nueva esperanza' (título definitivo, el anterior era La Guerra de las Galaxias, que queda para toda la saga) 'El imperio contraataca' y 'El retorno del jedi'. Es la tercera ocasión en que los personaje de una galaxia muy lejana vuelven a los cines, lo que tiene un mérito incalculable: primero en 1977, luego veinte años después tras la revisión digital, incluyéndose algunos cambios y ahora en el 3D. ¿Aporta algo nuevo? En realidad no, al menos con 'La amenaza fantasma', de lejos la más floja, con un guión pobre y unos diálogos que chirrían. Sólo la presencia del trío de actores principales -Liam Neeson, Ewan McGregor y Natalie Portman, a menudo con cara de perdidos en el espacio- salvan algo la función, que se desbarata y pierde interés por el exceso infantiloide de Lucas. Eso ya lo sabíamos -la serie remontó vuelo gracias a la intervención del genial Lawrence Kasdan en el guión de 'El imperio', que dio profundidad y contenido a la historia-, y los ewoks de 'El retorno' resultan un buen ejemplo de lo peor del universo galáctico.
El uso de las tres dimensiones apenas añade algo en el discurrir de 'La amenaza' salvo, quizá, a la carrera de las vainas, 'inspirada' por decir algo, en 'Ben-Hur' y que con el 3D adquiere una cierta prestancia. Se nota que la película no ha sido pensada para la profundidad y pese al trabajo realizado por ILM, el resultado resulta poco atractivo en general. Habrá que ver qué puede dar de sí trilogía clásica. Como mínimo resulta un auténtico placer disfrutar de Skywalker y familia en una gran pantalla y con los medios sonoros y visuales actuales. Quizá sólo por eso y por escuchar la música de inicio, el clásico de John Williams, vale la pena.